Tuesday, February 25, 2020

Bible And Truth And Reconciliation Essay Example | Topics and Well Written Essays - 1250 words

Bible And Truth And Reconciliation - Essay Example She later went on to receive a graduate Degree in Instructional Design and managed to work as a Training and Development Specialist for Fortune 500 companies for several years (Richardson, 23).  Juliana Taimoorazy own unique story as a refugee has contributed in making her a strong leader and an unshakable voice for Christians living in Iraq today. Having had to flee Iran in 1989 due to the then religious persecution, she was smuggled into Switzerland where she spent seven days in a monastery in Zurich after which was smuggled again into Germany where she sought religious asylum. She later came to America as a refugee in the December of 1990 after spending one year in Germany. Taimoorazy later attended Northeastern Illinois University and began mentoring young Christian women arriving in Chicago from refugee camps in Turkey and Syria. This is the experience that led her to the formation of the Iraqi Christian Relief Council, a nonprofit organization that cooperates with other U.S. entities in educating Americans about the religious and ethnic cleansing occurring to Christians in Iraq. The group†²s major objective has been in raising awareness, obtaining financial assistance and requesting prayers for the Iraqi Christians (Richardson, 47).  In the year 2006, Juliana made a commitment to become a greater voice and advocate for the persecuted church in Iraq and refugees who have since resettled in the United States. Through her organization, which she formed in 2007, she has managed to help thousands of displaced Christians throughout Iraq with food, shelter, and medicine. Through her activism and several media appearances on Fox News, News Max, and other several Christian radio programs, she has tirelessly managed to promote the cause of the Assyrian Christians throughout the world (Jackson and Claire, 24).  Christian persecution has been a major issue in most of the Islamic states.  

Saturday, February 8, 2020

3D Graphing Engine Term Paper Example | Topics and Well Written Essays - 10000 words

3D Graphing Engine - Term Paper Example Nowadays geometry engines are called Vertex Shaders since they are programmable and can run so-called (vertex) shader programs to compute and animate the geometry of a scene. Every vertex that needs to be calculated can contain a lot of information, such as an x, y, z coordinate (a 3-dimensional position), texture coordinates, Normal Information (what direction the vertex faces), an identifier (which triangle it belongs to), Skinning parameters, lighting values or just about anything else. However, vertex processing alone does not result in a visible picture.   So as to see all the triangles made up of all the vertices that the vertex shaders have calculated, they need to be colored. Certainly, the invisible object that is a result of the geometry processing needs to be â€Å"wallpapered† so it becomes visible.   To be able to do this, the polygons need to be converted into pixels; this is done during the triangle setup. The pixels are then dealt with in the pixel shaders and pixel pipelines. The color value of a pixel is looked upon a texture; this texture exists in graphics memory as a bitmap that was designed by the 3D artist.   Textures can be available in different resolutions. Higher resolution textures look better; however, use more memory space and more memory bandwidth than lower resolution textures.   For far away objects, this would not only result in wasted processing cycles, but it could also lead to display anomalies. As a result of this, t extures are usually available in different resolutions.   If textures of different resolutions are combined on one object then this is referred to as mip-mapping. This mip-mapping can produce visible borders between the two textures of different resolutions, called mipmap banding.   Moreover, this mipmap banding can be minimized using different filtering techniques. Filtering means that for every pixel to be colored, more than one texel on the texture is looked up and the average is calculated and applied to the pixel.Â